Browsing Creative Encounters (ICM/IKL) by Author "Christensen, Bo T."
Now showing items 1-6 of 6
-
Christensen, Bo T.; Kristensen, Tore; Reber, Rolf (, 2009)[More information][Less information]
Abstract: The literature in consumer psychology has tended to lack a clear separation between theoretical models of creativity and beauty evaluations of products. The present study examined whether creativity and beauty affected willingness to pay jointly or separately. In three experiments using paintings, wrist watches and designer lamps as stimuli, the present study shows how creativity and beauty both positively influence consumer willingness-to-pay for the product, but each explains different parts of the variance. Further, product complexity differentially affects consumer judgments of creativity and beauty. The results show that it is essential to develop separate models of creativity and beauty evaluations in consumer psychology, in that they seem to be distinct factors, explaining different parts of the variance in their consequences on willingness to pay, and are affected differentially by antecedent factors, such as complexity. URI: http://hdl.handle.net/10398/7940 Files in this item: 1
-
A Case of Restaurant RankingsChristensen, Bo T.; Strandgaard Pedersen, Jesper (Frederiksberg, 2011)[More information][Less information]
Abstract: This paper is concerned with evaluative practices within the culinary field. The focus is on the evaluative practices performed by two restaurant ranking systems, respectively the Michelin Red Guide system handled by the French tire manufacturer Michelin and the San Pellegrino ’World’s 50 Best Restaurant’ list organized by the English based Restaurant Magazine. Both ranking systems evaluate and rate restaurants (judging their food, service, physical setting and so forth) but in different ways through different practices and means, and with somewhat different results. URI: http://hdl.handle.net/10398/8393 Files in this item: 1
Christensen_Strandgaard-Pedersen_#66.pdf (208.4Kb) -
Onarheim, Balder; Christensen, Bo T. (Frederiksberg, 2011)[More information][Less information]
Abstract: The paper investigates the question of screening ideas in the ‘fuzzy front end’ of engineering design, examining the validity of employee voting schemes and related biases. After an employee-driven innovation project at {Company Name removed for review}, 99 ideas were to be screened for further development. Based on the concept of ‘wisdom of the crowds’, all ideas were individually rated by a broad selection of employees, and their choices of ideas and idea categories compared to those of a small team of senior marketers. The study also tested for two biases: visual complexity and endowment effect/ownership of ideas. The study shows that the crowd wisdom of employees significantly correlates with the preferences of the marketing team: overall, in top 12 selected ideas and in choice of idea categories. This match increases when including only the ratings of the most experienced employees. The experienced employees also proved to be less affected by visual complexity in the ideas presented. The endowment effect was potent in that every employee proved to be more likely to select their own ideas over others, but this effect disappeared when aggregating across the crowd of employees. URI: http://hdl.handle.net/10398/8255 Files in this item: 1
-
Christensen, Bo T. (, 2009)[More information][Less information]
Abstract: Two studies tested whether introducing images to designers during the design process lead to more useful design solutions as evaluated by the end-users willingness-to-use the final design. It was hypothesized based on theories in cognitive science and design that there were at least two paths from images to usefulness. One path concerns analogically transferring within-domain properties to the design solution. The other path concerns mentally simulating end-user characteristics and preferences and inclusion of the user in the resulting design. Study 1 supported that random images led to increased outcome usefulness, and supported both hypothesized paths, by using withindomain products and end-user images as input. Study 2 showed that the image categories competed for attention, and that the within-domain product stimuli attracted the most attention and was considered the most inspirational to the designers. The practical use of the technique may lead to only marginally original products perhaps limiting its applicability to incremental innovation. URI: http://hdl.handle.net/10398/7941 Files in this item: 1
-
Christensen, Bo T. (, 2008)[More information][Less information]
Abstract: The in vivo research methodology holds promise to improve some of the limitations of typical design cognition methodologies. Whereas typical design cognition methodology use protocol a nalysis (utilizing special ‘think-aloud’ instructions and/or artificial settings) or retrospective analyses, in vivo research attempts to study design thinking and reasoning ‘live’ or ‘online’ as it takes place in the real world. No special instructions are used since the method relies on natural dialogue taking place between designers. By recording verbalizations at product development meetings (or other suitable objects of study), transcribing, and coding the data, it is possible to test hypotheses about design cognition in the real-world. This promises to improve the ecological validity over typical design cognition studies. Problems with the methodology include labor-intensiveness leading to small samples (possible sampling errors). To deal with this problem, it is recommended to supplement in vivo research with traditional larger sample laboratory studies. URI: http://hdl.handle.net/10398/7776 Files in this item: 1
Creative Encounters Working Papers 9.pdf (215.3Kb) -
An Integrative ReviewChristensen, Bo T.; Jønsson, Thomas (Frederiksberg, 2011)[More information][Less information]
Abstract: It seems to be an established fact in the organizational psychological literature that participation in decision making leads to creativity and innovation in work groups and organizations. A quite extensive amount of research has claimed that the link exists, although only a somewhat smaller amount of research has established that there is a link between the two constructs of participation in decision making and creativity. But although this link has been clearly documented theories with clearly stated causal explanations of why participation in decision making (pdm) would lead to creativity and innovation are extremely rare. The literature has pointed to a large number of mediating variables and possible effects of pdm that could possibly explain the link to creativity, but explicit causal theories and experimental evidence of the validity of such theories remain relatively few. Suggested mediating factors include such different models as enhanced intrinsic motivation (Amabile, 2001; Conti & Amabile, 1999), reduction in resistance to change (De Dreu & West, 2001), pooling of unshared knowledge (Latham, Winters, & Locke, 1994) and better utilization of individual differences in cognitive style (Kirton, 1989), and improved work environment for creativity (e.g., Isaksen, Lauer, Ekvall, & Britz, 2001). URI: http://hdl.handle.net/10398/8256 Files in this item: 1
Now showing items 1-6 of 6