Only the good… get pirated

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Only the good… get pirated

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dc.contributor.author Drachen, Anders
dc.contributor.author Bauer, Kevin
dc.contributor.author Veitch, Robert W. D.
dc.date.accessioned 2011-11-24
dc.date.accessioned 2012-08-23T12:01:24Z
dc.date.available 2012-08-23T12:01:24Z
dc.date.issued 2012-08-23
dc.identifier.isbn
dc.identifier.uri http://hdl.handle.net/10398/8501
dc.description.abstract The practice of illegally copying and distributing digital games is at the heart of one of the most heated and divisive debates in the international games environment, with stakeholders typically viewing it as a very positive (pirates) or very negative (the industry, policy makers). Despite the substantial interest in game piracy, there is very little objective information available about its magnitude or its distribution across game titles and game genres. This paper presents a large-scale analysis of the illegal distribution of digital game titles, which was conducted by monitoring the BitTorrent peer-to-peer (P2P) file-sharing protocol. The sample includes 173 games and a collection period of three months from late 2010 to early 2011. A total of 12.6 million unique peers were identified, making this the largest examination of game piracy via P2P networks to date. The ten most pirated titles encompass 5.27 million aggregated unique peers alone. In addition to genre, review scores were found to be positively correlated with the logarithm of the number of unique peers per game (p<0.05). en_US
dc.format.extent 3 en_US
dc.language eng en_US
dc.subject.other Digital games en_US
dc.subject.other Game piracy en_US
dc.subject.other BitTorrent en_US
dc.subject.other Economics en_US
dc.title Only the good… get pirated en_US
dc.type cp en_US
dc.accessionstatus modt12aug23 anmn en_US
dc.contributor.corporation Copenhagen Business School. CBS en_US
dc.contributor.department Institut for IT-Ledelse en_US
dc.contributor.departmentshort ITM en_US
dc.contributor.departmentuk Department of IT Management en_US
dc.contributor.departmentukshort ITM en_US
dc.description.notes The paper was presented at the 6th International Conference on the Foundations of Digital Games, June 28.-July 1 2011, Bordeaux, France and published in FDG '11- Proceedings of the 6th International Conference on Foundations of Digital Games. ISBN: 9781450308045 en_US
dc.idnumber x656316801 en_US
dc.publisher.city Frederiksberg en_US
dc.publisher.year 2011 en_US
dc.title.subtitle Game piracy activity vs. metacritic score en_US


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