A Design Science Approach to Interactive Greenhouse Climate Control using Lego Mindstorms for Sensor- Intensive Prototyping

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A Design Science Approach to Interactive Greenhouse Climate Control using Lego Mindstorms for Sensor- Intensive Prototyping

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dc.contributor.author Ulslev Pedersen, Rasmus
dc.contributor.author Clemmensen, Torkil
dc.contributor.editor Clemmensen, Torkil
dc.date.accessioned 2012-11-30
dc.date.accessioned 2012-12-17T12:56:30Z
dc.date.available 2012-12-17T12:56:30Z
dc.date.issued 2012-12-17
dc.identifier.uri http://hdl.handle.net/10398/8601
dc.description.abstract In this paper we present a case study of early prototyping work performed within a Danish advanced technology project. We specifically investigate the problems and issues related to throw-away prototypes in sensor-intensive systems. An important criterion is to record and perhaps later reproduce the identified contributions of the throw-away prototypes, and to this end we use the educational version of Lego Mindstorms NXT. To achieve methodological rigor we have used the Design Science Framework by Hevner et. al. It allows us to focus on the prototyping effort (called the design cycle) without letting go of either the relevance or rigor related to the project. We relate the case study to a Human Work Interaction Design (HWID) framework for the use of interactive, sensor-intensive prototypes to develop interactive greenhouse climate management systems. By applying guidelines suggested in design science to the case studied, we identify a number of interactive prototypes that successively address core issues in this particular setting. Finally, the problems and issues pertaining to this setting is presented and identified. The main contribution of this paper is that it, by pointing out problems and issues related throw-away prototyping with sensor-intensive systems, extends the design cycle of the original design science framework. This is determined to be a necessary step in order to address the inherent multi-disciplinarily of sensor-intensive HWID systems. en_US
dc.format.extent 11 en_US
dc.language eng en_US
dc.subject.other Sensor prototypes en_US
dc.subject.other Design science en_US
dc.subject.other HWID en_US
dc.subject.other Embedded systems en_US
dc.title A Design Science Approach to Interactive Greenhouse Climate Control using Lego Mindstorms for Sensor- Intensive Prototyping en_US
dc.type cp en_US
dc.accessionstatus modt12dec17 lbjl en_US
dc.contributor.corporation Copenhagen Business School. CBS en_US
dc.contributor.department Institut for IT-Ledelse en_US
dc.contributor.departmentshort ITM en_US
dc.contributor.departmentuk Department of IT Management en_US
dc.contributor.departmentukshort ITM en_US
dc.description.notes Paper presented at Human Work Interaction Design HWID2012, frederiksberg, Denmark, 5-6 Dec. 2012. en_US
dc.publisher.city Frederiksberg en_US
dc.publisher.year 2012 en_US


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