dc.contributor.author |
Sudzina, Frantisek |
|
dc.contributor.author |
Razmerita, Liana |
|
dc.date.accessioned |
2012-11-30 |
|
dc.date.accessioned |
2013-01-11T11:14:11Z |
|
dc.date.available |
2013-01-11T11:14:11Z |
|
dc.date.issued |
2013-01-11 |
|
dc.identifier.uri |
http://hdl.handle.net/10398/8620 |
|
dc.description.abstract |
Due to advances of technology including faster and ubiquitously accessible
Internet connection, on-line gaming have grown tremendously in the
last couple of years. The aim of this paper is to investigate whether escapist motives
for playing games are linked to strengthening of weak ties through on-line
gaming. The research investigates Facebook and other on-line games separately.
A surprising result is that while most of the investigated escapist motives are
positively correlated with strengthening of weak ties, the mundane breaking
motive is negatively correlated with strengthening of weak ties. |
en_US |
dc.format.extent |
10 |
en_US |
dc.language |
eng |
en_US |
dc.subject.other |
Facebook |
en_US |
dc.subject.other |
On-Line Gaming |
en_US |
dc.subject.other |
Escapism |
en_US |
dc.subject.other |
Weak Ties |
en_US |
dc.title |
Escapist Motives for On-line Gaming and Strengthening of Weak Ties |
en_US |
dc.type |
cp |
en_US |
dc.accessionstatus |
modt13jan11 lbjl |
en_US |
dc.contributor.corporation |
Copenhagen Business School. CBS |
en_US |
dc.contributor.corporation |
Aarhus University |
en_US |
dc.contributor.department |
Department of International Business Communication and Politics |
en_US |
dc.contributor.departmentshort |
IBC |
en_US |
dc.contributor.departmentuk |
Department of International Business Communication and Politics |
en_US |
dc.contributor.departmentukshort |
IBC |
en_US |
dc.description.notes |
paper presented at IX Conference of the Italian Chapter of AIS. 28-29 Sep. 2012, Rome, Italy. |
en_US |
dc.publisher.city |
Frederiksberg |
en_US |
dc.publisher.year |
2012 |
en_US |