Escapist Motives for On-line Gaming and Strengthening of Weak Ties

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Escapist Motives for On-line Gaming and Strengthening of Weak Ties

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Title: Escapist Motives for On-line Gaming and Strengthening of Weak Ties
Author: Sudzina, Frantisek; Razmerita, Liana
Abstract: Due to advances of technology including faster and ubiquitously accessible Internet connection, on-line gaming have grown tremendously in the last couple of years. The aim of this paper is to investigate whether escapist motives for playing games are linked to strengthening of weak ties through on-line gaming. The research investigates Facebook and other on-line games separately. A surprising result is that while most of the investigated escapist motives are positively correlated with strengthening of weak ties, the mundane breaking motive is negatively correlated with strengthening of weak ties.
URI: http://hdl.handle.net/10398/8603
Date: 2012-12-18
Notes: Paper presented at The 25th Bled eConference. 2012 : eDependability: Reliable and Trustworthy eStructures, eProcesses, eOperations and eServices for the Future. Jun. 17-20, 2012. Bled, Slovenien.

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